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Post by imaginaryfriend on Aug 16, 2019 7:09:50 GMT
And it's keeping them in small groups. Unless it's just making them think that.
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Post by csj on Aug 16, 2019 7:14:56 GMT
(Almost got the week combo dangit)
*ahem*
Don't jump jimmy jims you still have your whole life ahead of you
Think of rockthotjones
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Post by theonethatgotaway on Aug 16, 2019 7:25:22 GMT
Jim-Bean there has got the right idea, analyzing and testing the system. He's got the right idea going and will figure this out, earning Annie's trust again!
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Post by lamissquichante on Aug 16, 2019 7:52:49 GMT
Ooh, that's interesting, does that mean ether talk wouldn't have worked? Good thing they have familiar phone now...
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Post by imaginaryfriend on Aug 16, 2019 7:54:01 GMT
Jim-Bean there has got the right idea, analyzing and testing the system. He's got the right idea going and will figure this out, earning Annie's trust again! He's not doing too bad. Finding a landmark and getting all the scattered groups heading towards it so that they'd meet up is one of the two best options they've got, the other being staying where they are and concentrating on breaking the mind-control stuff. Not using the Antimonies/Renard party line to take a head count is a cardinal sin, though.
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Post by madjack on Aug 16, 2019 8:00:32 GMT
What exactly is going on in the last panel? Is it him jumping away then back or does he have some kind of etheric bungee-cord ward that pulls him back to where he was a few seconds ago?
Edit: OH, he's testing his capacity to move around and whatever's messing with them is keeping him in the same spot like Cvet.
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Post by gpvos on Aug 16, 2019 8:27:28 GMT
This comic was posted on time again. Last Monday it was still almost five minutes early.
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Post by theonethatgotaway on Aug 16, 2019 8:43:54 GMT
What exactly is going on in the last panel? Is it him jumping away then back or does he have some kind of etheric bungee-cord ward that pulls him back to where he was a few seconds ago? Edit: OH, he's testing his capacity to move around and whatever's messing with them is keeping him in the same spot like Cvet. Yeah, so we could say that the rule is not "no flying/teleporting permitted", but rather "you have reached the boundaries of the current play-zone, you will automatically reset to your previous location". That just reminded me: remember how back when they Gang wanted to free our Friendly Ghost in the Ravine they put her in an illusion, but it was only populated and "living" for a few meters around Jeanne in all directions? if the Wisps have the same kind of power, it might be possible they're stuck on the other side of that trick now...
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Post by pyradonis on Aug 16, 2019 8:57:39 GMT
What I find interesting is that they are literally being kept in small groups - they are not able to join their groups, but they are not able to divide their groups either. If it was just a wisp illusion, what would stop them from making every team member believe they were completely alone? If it is real and they have been split to be taken down more easily, same question - why not split them up completely? Or if it is too difficult to keep track of so many people, just pick them off one by one. So, the question is, in which way does the entity responsible benefit from dividing the PCs into exactly three pairs, and putting all the NPCs into a group with one of those pairs? Jim-Bean there has got the right idea, analyzing and testing the system. He's got the right idea going and will figure this out, earning Annie's trust again! He's not doing too bad. Finding a landmark and getting all the scattered groups heading towards it so that they'd meet up is one of the two best options they've got, the other being staying where they are and concentrating on breaking the mind-control stuff. Not using the Antimonies/Renard party line to take a head count is a cardinal sin, though. I guess it's not such a bad thing he came along after all.
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xoft
New Member
Posts: 4
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Post by xoft on Aug 16, 2019 9:02:46 GMT
I can't help but wonder, why does everyone say Cvet is a she? I don't remember it being mentioned anywhere on the comic, not a single gendered pronoun.
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Post by madjack on Aug 16, 2019 9:08:16 GMT
I can't help but wonder, why does everyone say Cvet is a she? I don't remember it being mentioned anywhere on the comic, not a single gendered pronoun. Tom's comment on: Chapter 70: Page 38She's still got some growing to do.
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Post by pyradonis on Aug 16, 2019 9:10:40 GMT
I can't help but wonder, why does everyone say Cvet is a she? I don't remember it being mentioned anywhere on the comic, not a single gendered pronoun.
Edit: This is my 896th post, but I think it's the first in which I was thouroughly ninja'd.
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xoft
New Member
Posts: 4
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Post by xoft on Aug 16, 2019 9:10:56 GMT
The page note on: Chapter 70: Page 38 She's still got some growing to do. Ah, thanks. These usually end up just below the visible page end on my monitor, so I tend to miss them often.
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Post by ohthatone on Aug 16, 2019 13:39:26 GMT
Annie in the last panel: The heck did i just see?
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Post by ctso74 on Aug 16, 2019 13:45:19 GMT
What I find interesting is that they are literally being kept in small groups - they are not able to join their groups, but they are not able to divide their groups either. If it was just a wisp illusion, what would stop them from making every team member believe they were completely alone? If it is real and they have been split to be taken down more easily, same question - why not split them up completely? Or if it is too difficult to keep track of so many people, just pick them off one by one. So, the question is, in which way does the entity responsible benefit from dividing the PCs into exactly three pairs, and putting all the NPCs into a group with one of those pairs? He's not doing too bad. Finding a landmark and getting all the scattered groups heading towards it so that they'd meet up is one of the two best options they've got, the other being staying where they are and concentrating on breaking the mind-control stuff. Not using the Antimonies/Renard party line to take a head count is a cardinal sin, though. I guess it's not such a bad thing he came along after all. It is weird. What's the advantage of breaking some into pairs? Frannie and Cvet are with security people(if they're real). Maybe, this Eglamore and Parley are wisps, and the real ones have wisps of their own. The reason we're only seeing these is due to Renard comms. So they may not really be separated into pairs. Or this whole chapter is Tom's way, of making the comment section eat itself with wild spec. He's reading at home, while laughing maniacally and swirling a drink in a goblet. Pimm's? Cognac? Tears of commenters? "The Dew"? Another mystery to add to the rabbit hole.
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Post by pyradonis on Aug 16, 2019 13:50:12 GMT
Maybe, this Eglamore and Parley are wisps, and the real ones have wisps of their own. The reason we're only seeing these is due to Renard comms. So they may not really be separated into pairs. In that case, congratulations to the wisps for their realistic imitation of Eglamore. (Of course, they could have been following him and studying him for months now. And let us not forget how well the wisp in Fun City guessed Annie's desire to find out more about the Seed Bismuth. IM IN UR MIND READING UR THOUGHTZ. Or whatever the cool meme kids would say these days.)
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Post by imaginaryfriend on Aug 16, 2019 15:26:31 GMT
What I find interesting is that they are literally being kept in small groups - they are not able to join their groups, but they are not able to divide their groups either. If it was just a wisp illusion, what would stop them from making every team member believe they were completely alone? If it is real and they have been split to be taken down more easily, same question - why not split them up completely? Or if it is too difficult to keep track of so many people, just pick them off one by one. So, the question is, in which way does the entity responsible benefit from dividing the PCs into exactly three pairs, and putting all the NPCs into a group with one of those pairs? Assuming that the wisps would prefer to isolate and control every human individually if they could, what jumps out at me (heh) is that the number of groups represents the number of people who clearly look strong to a casual observer. That's about control and playing off the strongest people against each other, or at least preventing them from cooperating. The wisps can't manipulate minds infinitely; now that the hoomans are aware they're under mental attack they're going to struggle and maybe do unpredictable things. If somebody breaks free that will disrupt the collective-hallucination of the group they were in because, if nothing else, they would no longer be interacting with the others in that group. This way there's going to be someone (hopefully) equally strong or stronger from another group who the wisps can task with beating them up quickly. To a lesser extent the number of groups also represents the amount of power the wisps have at their disposal; it may also be the number of wisps tasked with controlling them but it really represents how the wisps can effectively subdivide their own numbers. But not everyone is in groups. There's a redshirt missing. Probably what's happening is that they have been isolated for another wisp to concentrate and predate on but it's also possible that they were never there. The missing person might have been a wisp spying on/misleading people.
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Post by ohthatone on Aug 16, 2019 15:30:47 GMT
as far as we know the wisps can only deal in illusions, so what is keeping them physically from leaving their assigned group? If it's only the wisps, that is one serious mind screw, to the point i wonder if they never made it into the wisp nest at all. That would actually make more sense to me at this point.
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Post by alevice on Aug 16, 2019 15:46:12 GMT
I am definitely glad that we are getting some development on good old jimmy Jims. His training and skills as Dragonslayer and protector of the court should provide the moment to shine and not have Annie telling him to GO AWAY I AM BIG GIRL DEALING WITH VICIOUS GODS IN A WILD FOREST I DONT NEED ANYTHING FROM YOU OTHER THAN SAVING MY LIFE. I just hope they can finally put aside their differences and be on decent terms. Even James and Renard seem to have reconciled for some time already.
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Post by alevice on Aug 16, 2019 15:48:17 GMT
Also, it should be noted that this might not be a Wisp illusion. James seems familiar enough with dealing with forest creatures and he was surprised the nests were empty, so that might have had him discard the illusion.
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Post by Gemini Jim on Aug 16, 2019 16:16:20 GMT
What I find interesting is that they are literally being kept in small groups - they are not able to join their groups, but they are not able to divide their groups either. If it was just a wisp illusion, what would stop them from making every team member believe they were completely alone? If it is real and they have been split to be taken down more easily, same question - why not split them up completely? Not splitting them up entirely has its advantages. Clearly Frannie thinks that Cvet is a crushing bore, while Courtnie can't stand Eggy. Keeping both Annies irritated and distracted = advantage, WispWorld. What about Parley and Rey, then? It could be that they are simply the remainders. You obviously can't have Parley with Cvet, and you can't have Rey with either of the two Annies. Nor would you want the two Annies together. Theoretically, you could have a Courtnie- Eggy- Parley team, but why add somebody who could lessen Courtnie's irritation?
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Post by imaginaryfriend on Aug 16, 2019 17:05:33 GMT
as far as we know the wisps can only deal in illusions, so what is keeping them physically from leaving their assigned group? If it's only the wisps, that is one serious mind screw, to the point i wonder if they never made it into the wisp nest at all. That would actually make more sense to me at this point. If the wisps can suppress inherent abilities like flying and jumping they should be able to do the same with walking. Of course, if they want to wear out their prey they would let them move around to the extent that they won't escape or directly encounter the other groups. In that case the uneven ground is their best ally. Without having landmarks or points of reference they can trust it's probably easy to lead them in circles.
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Post by netherdan on Aug 16, 2019 18:54:12 GMT
What if they can't move away from their "designated partners" because they can't move away at all? They might be stunned lying on the ground or being cocooned while having the illusion of freedom for all we know!
I'm waiting to see one of the Annies trying to spy through the ether and seeing everyone knocked out with little stabs on their chests and commanding Reynard to hop out and body snatch hop all the wisps to dispel the illusion. The next thing will be them finding out they have wisp larvae eating their insides (by pulling out the dead one from Reynard's plushie) and dealing with how to kill/remove the bastards before they chest-burst their way out
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Post by saardvark on Aug 16, 2019 19:25:50 GMT
Assuming that the wisps would prefer to isolate and control every human individually if they could, what jumps out at me (heh) is that the number of groups represents the number of people who clearly look strong to a casual observer. That's about control and playing off the strongest people against each other, or at least preventing them from cooperating. The wisps can't manipulate minds infinitely; now that the hoomans are aware they're under mental attack they're going to struggle and maybe do unpredictable things. They've not only split up the beefy people, they've also split up the ether-capable... one to each team. So another very carefully crafted division of the group for some nefarious purpose. Assuming some of the scenery around them is Wisp-generated, maybe they should start trying weird things like trying to walk through walls/kick boulders to find out if they are really there. (could be painful in some cases, but might also start overworking the Wispy-illusionists or actually prove some things to be fake...)
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Post by saardvark on Aug 16, 2019 19:37:48 GMT
What if they can't move away from their "designated partners" because they can't move away at all? They might be stunned lying on the ground or being cocooned while having the illusion of freedom for all we know! I'm waiting to see one of the Annies trying to spy through the ether and seeing everyone knocked out with little stabs on their chests and commanding Reynard to hop out and body snatch hop all the wisps to dispel the illusion. Its also possible though that since ether-vision is one of the Annies' innate abilities, it is something they cant "do" at the moment....
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Post by Runningflame on Aug 16, 2019 19:39:27 GMT
Everybody's focusing on wisps, but let's not forget that there's probably a crushed vial of Coyote-water somewhere in this vicinity. What we're seeing could be the work of Coyote (or some remnant of him).
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Post by imaginaryfriend on Aug 17, 2019 1:13:28 GMT
Assuming that the wisps would prefer to isolate and control every human individually if they could, what jumps out at me (heh) is that the number of groups represents the number of people who clearly look strong to a casual observer. That's about control and playing off the strongest people against each other, or at least preventing them from cooperating. The wisps can't manipulate minds infinitely; now that the hoomans are aware they're under mental attack they're going to struggle and maybe do unpredictable things. They've not only split up the beefy people, they've also split up the ether-capable... one to each team. So another very carefully crafted division of the group for some nefarious purpose. That may be correct but given that there's a strong plot reason to divide the people that way and the wisps might not know about the Antimonies' etheric abilities I'm withholding judgement on that count. If it is the case, then I figure the reason to divide the Antimonies and stuffed wolves the way they did was the same as for the obviously strong folk, keeping them from cooperating and having two others to play off against escapees.
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Post by pyradonis on Aug 18, 2019 22:50:35 GMT
Everybody's focusing on wisps, but let's not forget that there's probably a crushed vial of Coyote-water somewhere in this vicinity. What we're seeing could be the work of Coyote (or some remnant of him). You are totally right. Coyote is basically Chaos incarnate. And this essence of his has potentially had six months to influence and twist this area.
They've not only split up the beefy people, they've also split up the ether-capable... one to each team. So another very carefully crafted division of the group for some nefarious purpose. That may be correct but given that there's a strong plot reason to divide the people that way and the wisps might not know about the Antimonies' etheric abilities I'm withholding judgement on that count. If it is the case, then I figure the reason to divide the Antimonies and stuffed wolves the way they did was the same as for the obviously strong folk, keeping them from cooperating and having two others to play off against escapees. If someone deliberately divided them into these teams, they must know about the Annie's abilities, otherwise they would just sorted both of them with the other redshirts (okay, theoretically they must only know about Courtney's and Renard's abilities.)
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Post by imaginaryfriend on Aug 19, 2019 14:59:38 GMT
If someone deliberately divided them into these teams, they must know about the Annie's abilities, otherwise they would just sorted both of them with the other redshirts (okay, theoretically they must only know about Courtney's and Renard's abilities. I can think of one or two other possible reasons. They may be with those groups on the mistaken assumption that, being kids, protecting them would be a priority and/or they'd encumber the groups they're in. We've seen a bit of that with Eglamore and Courtnie. Part of that might be the (probably incorrect) expectation that Fannie (separated from her "sister" and most of her protectors in a confusing and dangerous set of circumstances) can be counted on to spread panic in the redshirt brigade.
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