|
Post by The Anarch on Jul 23, 2013 19:42:59 GMT
I only just started reading it a few minutes ago. I've been BSing on how much I actually know about the comic up 'til now.
|
|
|
Post by GK Sierra on Jul 23, 2013 22:09:13 GMT
Didn't even know there was a forum for the longest time. The buttocks zone came into being in 2006 and GKC threads were rare. I only started seeing regular update threads around 2009/2010. I only just started reading it a few minutes ago. I've been BSing on how much I actually know about the comic up 'til now. I knew it was all a clever ruse.
|
|
|
Post by sapientcoffee on Jul 24, 2013 6:56:37 GMT
The only one I have memorized is #000000. It would be pretty slow going. <nerd>The number refers to the brightness value of the RGB component of the pixel(s) in question. The first two digits refer to the red part, the next two for the green, and the last two for the blue. Instead of using base ten where the number rolls over to three digits after 99, the hex code uses base 16, giving you 255 brightness settings, plus completely off per pixel component. Hence, the counting goes 1, 2, 3, like normal, but after 9 it hits the next hexadecimal number, a. Then a, b, c, d, e, and f, and after f it goes to 10. This is actually numerically equivalent to what we would call 16 in base 10. Thus, the highest number possible with two digits, ff, is equal to 255 in base 10 and represents a fully on pixel component for that color. By simply knowing how to count in base sixteen, you can express any color you like.</nerd> // too much nerd 256 settings; after all, the counting uses 0-255. Thanks to Rainmeter, I've gotten decent at hex, though preview is still a good friend.
|
|
|
Post by Señor Goose on Jul 24, 2013 7:08:54 GMT
<nerd>The number refers to the brightness value of the RGB component of the pixel(s) in question. The first two digits refer to the red part, the next two for the green, and the last two for the blue. Instead of using base ten where the number rolls over to three digits after 99, the hex code uses base 16, giving you 255 brightness settings, plus completely off per pixel component. Hence, the counting goes 1, 2, 3, like normal, but after 9 it hits the next hexadecimal number, a. Then a, b, c, d, e, and f, and after f it goes to 10. This is actually numerically equivalent to what we would call 16 in base 10. Thus, the highest number possible with two digits, ff, is equal to 255 in base 10 and represents a fully on pixel component for that color. By simply knowing how to count in base sixteen, you can express any color you like.</nerd> // too much nerd 256 settings; after all, the counting uses 0-255. Thanks to Rainmeter, I've gotten decent at hex, though preview is still a good friend. Right, 255 on settings, and one off setting. I guess it really just comes down to how you count.
|
|
|
Post by sapientcoffee on Jul 24, 2013 7:14:05 GMT
Ooooh, THAT'S what you meant by I had no idea how to read that.
|
|