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Post by jombra on Sept 12, 2013 1:09:38 GMT
Speaking of A Redtail's Dream, the print drive started today! I also know this fact because I am a sleepy snake. There are 19 days left and I am excited that she's already achieved twice her goal.
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Post by Stately Buff Cookie on Sept 12, 2013 17:14:57 GMT
I'm with the "good at art" camp. Anyone aspiring to do art commercially, even a web comic, that wants advice on achieving Quality and Speed?
Speed drawing practice.
Lots of it.
Every day do at least one speed drawing for practice.
Pick something, in the real world (the goal here is speed not creativity), to draw. You get a minute to do one subject(one person. one object. so on). Not a second more. If you run out of time and you've only drawn the head of a person, too bad. You should have gone faster. You must get every detail in as fast as you can even if you have to scribble in an incoherent mess. After all, this is not about beauty but speed and completeness. It'll never look 'good', but you'll slowly gain control going at speed. Which helps on the back end. All those seconds spent aching on line control for a real drawing add up.
Once you start getting good at the one minute panic, go up to five minute drawings of a whole scene.
I wouldn't doubt Tom pushed himself in some manner to keep drawing faster. Speed drawing practice like this is as good as any method, and it's something you should never stop doing if you're serious about commercial art anyway. I mean come on. One to five minutes once a day isn't going to break anyone's schedule. You should be trying to go fast enough that you can squeeze out art in the time it takes you to go pee. Every other factor of your art will improve by doing it normally(though I would urge people to set out time to do subject studies if they really need to), but speed drawing practice should be done separately. You'll be too frightened to push yourself if it's a drawing you need to 'sell' to pick speed up.
Thats how my Drawing I teacher did it, and frankly he was heads and shoulders above any teacher I've had since then. Figures a man with a literal lifetime in animation(you can even catch his name in the credits for Rocky and Bowinkle if you read reaaally fast) would know the most practical -real world- tricks for getting better versus fine arts students turned professors.
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Post by Señor Goose on Sept 13, 2013 19:24:34 GMT
I mentioned how Tom does all his work two years in the future for complex legal reasons. Obviously, by way of a Lorenz Exception Zone deep in outer space, he is free to take as long as he wants to draw and color his comics.
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